Board Game Case Studies

Triominos & Chickenfoot | Case Study

Triominos & Chickenfoot | Case Study

Triominos... dominos but 3-sided? After playing Chickenfoot, I now understand the potential appeal of domino games like Chickenfoot and how Triominos proves to be a cash grab rather than a love letter to domino games. Let's talk about complexity, depth, options, and strategy.
by Shawn Kays on June 12, 2021
0

The Fox in the Forest | Case Study

The Fox in the Forest is a 2-player trick-taking game in a category where less than 4-player is unusual, and I can’t blame that statistic—a 2-player trick-taking game without any twists or turns constitutes a game mostly dictated by luck.

Never fear, The Fox in the Forest is a trick-taking game with a twist.

by Shawn Kays on February 14, 2021
0

Uprising: Curse of the Last Emperor | Case Study (Kickstarter)

Welcome to my designer journey where I play and constructively critique board games to improve myself as a game designer. Uprising: Curse of the Last Emperor is one of the only cooperative 4X games around. 1-4 players control fantasy factions against two asymmetric enemy factions. Find out to what extent a game can be stacked against you.
by Shawn Kays on September 15, 2020
25

Betrayal at House on the Hill | Case Study

Welcome to my designer journey where I play and critique board games to become a better game designer by examining their game design, mechanisms, and game theory. What a better way to start this new series than with a classic: Betrayal at House on the Hill.
by Shawn Kays on September 05, 2020
0
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